Persona 3 pnach file




















Most of these are featured in the collector's edition art book for Persona 3. A placeholder cut-in portrait for Junpei and yet there is another one that's zoomed in. A placeholder cut-in for Mitsuru with a similar one that has an extreme close-up. Another placeholder cut-in portrait for Akihiko. There's also a similar version featured that's more zoomed in. A placeholder cut-in portrait for Fuuka and another one exists that's more zoomed in. There are portraits for all of the main male characters.

Originally, you were supposed to choose between a male or a female character but was cut out due to time. These could be a remnant of that idea.

Unused social link portraits for Koromaru. Unused social link portraits for Stupei err, Junpei Iori. The over emphasis on the teeth when he's mad is once again, not in the final game. Unused social link portraits for Akihiko. Unused social link portraits for Ken. Unused social link portraits for Shinjiro. The reversed version has Shinji sporting an eye patch.

This would have been used when the death arcana was reversed. But since it automatically progresses through out the game with out ever reversing, it remains unused. The help dialogue reads "Designate strategies towards allies.

In this image, Fuuka is saying "Watch out, everyone! That shadow is a powerful foe! This would have been used when the main character would have spoken. However, he never does thus making this unused. Also, for whatever reason it takes an earlier version of Aigis's icon. For whatever reason, there is a stretched up Eligor portrait in the same files that have all the portrait cut-ins.

Unlike the one in the game, this one has more brighter light. A set of early map location names remain in Persona 3 and FES. Rather than text strings, these names are 2D models contained in data. The names are accompanied by a compass model, and their placement fit the final game's map quite well.

A render of the names superimposed on the map can be seen above. A list of early and final names are listed below for reference. By setting your battle Persona to any of Fuuka's Personas, it will show this Cerberus model in battle instead.

This is probably because her models are only shown in cutscenes and are not meant to be used in battle. So instead of making the model suited with animations for that, they just used the Cerberus model from Shin Megami Tensei III: Nocturne as a placeholder instead.

This model is not used anywhere else due to Koromaru's Persona being a different version of Cerberus more similar to the one from Digital Devil Saga. If you want to test this for yourself, use one of these codes to put either Lucia or Juno in your Persona menu. ADX , ADX , and An early version of Master of Tartarus appears twice as There is also a third copy named ADX which is missing the first two seconds of the song. The Soulless Army. King Abaddon. This version uses storyboards for most of its backgrounds.

The file is absent from the original Persona 3 release. By using the cutscene editor, you can access some unused cutscenes. Some are still in Japanese, while others are entirely voiced in English. An unused cutscene of the main character being introduced to his class. It's left entirely in Japanese. An early version of the Hermit social link. The early version of Rank 4 is the same as the final version of the first rank. Later ranks lack proper animations. An unused cutscene after the protagonist recovers from his Persona awakening where the protagonist talks with his homeroom teacher.

An unused cutscene with Yukari at the dorm after the protagonist recovers from his Persona awakening. According to the sound files, this scene should come before the previous one, but comes afterwards in the files. There are similar oddities in the ordering of sound archives in the early portions of the game. This cutscene is present in the final game, however the line "How marvelous I can't believe the moment has finally come.

This was supposed to be said at the very end of the game, however it was never used because the final cutscene interrupts it. Additionally, the cutscene says "Don't worry.

I will always be by your side, protecting you," instead of this. However since every time the room was used only for cutscenes, the text never gets a chance to be seen without using cheats. A single voice line was re-recorded for this version of the game, specifically at the beginning when the Protagonist meets Ikutsuki:. Oddly enough, the original line is used in Persona 3 Portable instead of this revised take.

If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support! From The Cutting Room Floor. This game has a notes page.

Further i dont trust "used" consoles, so i don't buy them. Only way of playing PS2 games being, afaik a emulator. I'm in the same boat as you TC. I have a crazy amount of trouble getting cheats to work on pcsx2 so I hope this works! Selius Topic Creator 8 years ago 3. As far as you have the american Version of the game, it would work. When you start your game with PCSX2 look in the log. If you have the SLUS of If you have an other Game CRC you have to name the.

Selius Topic Creator 8 years ago 4. Actually, a file named Editor should appear right there, looking kinda like a blue-ish noteblock. Klick on it, put the data in, left above you should see the options, klick on the first one called data, click on save as, data type should be under All Data, and data name should be the CRC without 0x followed by.

If you do all this it will work. I had myself days of trying to get it to work, but now i think i kinda get the hang of how the cheating system works on PCSX2. I am tracking the topic. I will give this a shot in the next few days when I have the time. I think I have it figured out! GeassMaster 8 years ago 6. You don't actually have to have the always on code. Thanks for the cheats written in code though. More topics from this board How do I beat Death?

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