Rapidshare demise ascension




















This release version 1. S hortly after the release a patch was made available which allowed the game to be played without the copy-protected CD in the CD drive but it also introduced a well-hidden feature. The "tea-room" provided a number of benefits to the player but some thought it made the game far too easy. This is version 1. I n Pharaoh Productions released a download-only version of the game which required the use of Microsoft's dotNet framework.

Its first release had virtually none of the bugs in the original game addressed, however version 1. GamersGate customers or folks with gift keys For the 'English' version there are ONLY three patches that can be applied which bring it to Build This adds the TeaRoom the dungeon layout is identical to the Pharaoh Productions version and removes the need to keep the CD in the drive.

Originally intended as a download only version of the game there were three versions, these have all been replaced by the Decklin's Domain Demise: Ascension version 1. The demo OR version 1. NOTE you cannot go back!!

NET on your machine. In this section you can find the answer to your Demise problem, whatever it may be This is a Microsoft issue!!! DED When you install the Gold Release it is defaulted to over-write the DEMO in the same structure and it will preserve your characters, their items and banked money and items - nothing else! Do NOT mess with any other data files, you risk the game halting and giving you a message about hacking :- The original game is the hardest - the dungeon does NOT have the TeaRoom which makes the game easier!

Pharaoh Productions versions The default location is Would crash on launch with some weird error message I remember searching the error and found some links saying to manually register DLL's but didn't seem to help.

Don't waste your money, 32 is ridiculous. I got this as part of a Gamersgate bundle, and while it's fine to waste some time on you do not want to be spending more than 5 dorrar on it. Sounds sorta like the error message, but it's been a while.

Thanks though, I will definitely try that! Joined: Mar 26, Messages: 1. Mar 26, Stats Ignoring. I think you might be out of luck, unfortunately. Do you have any proof that you have a legit copy of the game? Or know the email used originally? If so you might be able to email support decklinsdemise. Otherwise, I have no idea. Joined: Mar 26, Messages: Severian Silk Guest.

Aug 26, Stats Ignoring. Is this game a blobber, or what? First person perspective dungeon crawl. It can be soloed, but also played with a party of 4, plus summoned companions. Combat happens in real time, but a shift-p function allows the ability to pause and select targets or change tactics.

Played this way, it is kind of like a player initiated phased system. Issue orders, and then unpause to watch the battle unfold. And you can fly. Map reminds me of Mordor: Depths of Dejenol. The sequel to Mordor was actually called 'Demise: Rise of the Ku'tan'. Any idea if those games are related?

EDIT: Oh wait, they are Yeah, they're related. Demise is a sequel, afterall Great idea, terrible mechanics. That's all there is to say about this game. The character system is meant for people to sperg in, and you won't be successful otherwise.

Not to mention that the combat is complete shit, if you can even call it a combat system. And the pinning, fuck. I wouldn't recommend this game to anyone that isn't a huge turn-based blobber fan and LOVES to sperg the fuck out on characters.

I mean like, spreadsheet-level planning up to the hundreds and hundreds of levels your guys can reach, not to mention the races and classes. Aug 27, Stats Ignoring. Like, duh? It's a level dungeoncrawler. Shit's right on the package.

If you aren't into this stuff, why would you play it?



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