Contact Privacy Policy. Extreme Violence Mod. Extreme Violence Mod Ever dreamt to live the life of an unrepentant cutthroat, dangerous and unscrupulous gangster and have it all come true for you in Sims 4? What can Extreme violence mod do?
Download You are just one step away from getting the latest extreme violence mod. Get the mod. Contact US. There are a lot of incredible mods out there that you can download and be able to completely change your game and make it a little darker than EA intended. The extreme violence mod trailer is awesome and you can view it below! Although modders like Sacrificial do their work because they love it, they deserve to be paid by anyone who can reasonably afford it. They work hours and hours on this content that they release to the public for free and supporting these creators on Patreon can change their lives and allow them to do this full time.
If you have a few dollars to spare each month and feel like this murder mod is a great addition to your mods folder, consider supporting sacrificial on Patreon. There are so many big things you can do with this mod that will be discussed in the next few sections, but I want to first talk about some of the smaller aspects of the mod that most players may overlook that are really good and add a lot to the gameplay.
The first thing is that the attack system is tied in with the reputation system if you have The Sims 4: Get Famous. If your sim has witnesses to the crime they are commuting they are going to lose reputation and probably end up with a horrible reputation. There is a small chance that the jetpack will severely malfunction, sending your Sim so far up that it's impossible to see them, and they will catch fire when they near the ground, then explode.
The corpse isn't rendered until a short time after the explosion. Main article: Time Anomaly. This death requires Into the Future. If the player chooses not to cure them at a hospital, they will develop a series of moodlets eventually leading to the Sim disappearing, followed by death. At first, the Grim Reaper will entertain the Sim. And when it is done, they will see the trap door, and be caught by a pit monster while the Grim Reaper laughs at the Sim who is about to die.
Their ghost will look the same as that of Drowning. This method requires University Life. Purchase a "Me Too! After the Sim has ranted for a good amount of time, they will die of starvation and turn into a ghost.
The Grim Reaper will then warn them not to rant about him again. This will give the Sim a moodlet that lasts about twelve hours. If the Sim rants about death again while they still have the moodlet, they will die for good. Their ghost will appear green. This method requires a lot with no access to food. If you want the sim to suffer, first of all, that's just cruel, but make them a glutton, and make their aspiration flavor savior under food for irony.
Don't use a vampire, pregnant sim, or any age younger than teenager, as it won't work. The time the sims needs to die after you have done it depends on the hunger bar. If it's green or yellow, then it's more than 2 days 48 hours to die. If it's red then it is more than 1 day. If it's bright red then it is under 24 hours. Get a Sim into the pool, then build the walls or fences shut around its edge so that no Sims can't get in or out.
Eventually, the Sim will tire or starve themselves before drowning. Alternatively to completely closing off the entrance, you can leave some vacant space for a diving platform. This will make the process easier, as you'd be able to setup the deadly trap prior to waiting for Sims to get in.
The time the sims needs to die after you have done it depends on the energy bar. If it's green or yellow, then it's more than 6 hours to die.
If it's red then it is more than 3 hours. If it's bright red then it is under 3 hours. This time, you'll need a unreliable water appliance. Keep using it until it breaks. This will leave a puddle.
Do not mop it if you want to up the chances. It is recommended to turn autonomy off just to be safe. Then, replace the water appliance with an electrical one, and again, keep using until breakdown. While standing on the puddle, click on the broken appliance, and select repair. Just hope that the sim gets shocked. Try repairing again with the moodlet, and the sim will be electrocuted. Don't use a genius sim, as this will make the process longer.
For this one, you'll want autonomy turned off. Get 7 kids and 1 adult. Buy 7 chemistry kits and 1 unreliable stove. Make the 7 kids use the chemistry kits while the adult cooks and repeat until a fire starts. When a fire starts get the sims as close to the fire as possible and wait for it to spread. When a sim catches on fire wait out their fate and you're done.
This one is the easiest emotional death. First, keep making a sim drink water until they pee themself, then make them take a shower, and get the other sim to catch them. Finally get the very embarrassed sim to ask the other one for a pick up line. They will likely be rejected, giving the lethal mortified emotion.
Repeat the steps just in case, and the sim will curl up and die. Add 5 children, and make sure they are roommates. After making sims, get sim 1 near the children. Get sim 2 and sim 3 to flirt next to sim 1.
Make sim 1 declare enemy with sim 3. Have sims 3 rile up sim 1. Sim 1 will likely be enraged at this point. Repeat the actions and death will occur for sim 1. Alternatively, a quicker method is to have 2 sims, one hot headed and one lazy. To start, make the lazy sim sleep and the hot headed sim would wake the lazy sim up.
Now, the hot-headed sim will cook angry flaming spaghetti for the lazy sim. Make the lazy sim eat while the hot-headed sim paints an angry painting. The lazy sim will view it and then use the vent option on the other sim. One of the sims should have the "enraged" moodlet now but not enough. Repeat until one dies. You need 1 sim to go fishing until a Cowplant berry is caught. Plant it, water it, and wait. Once it is matured, wait 12 hours, and select eat cake on the Cowplant.
Repeat and you're finished. Make an elder and set to short lifespan. Set to ultra speed while avoiding other deaths. Eventually, the sim will die when the age bar stays at bubbly yellow things flying around the green bar for 4 days. This is only possible with Vampires installed. To do this, take a vampire sim to a lot without any buildings during the day.
Since there is no where the vampire can go to hide from the sunlight, they will slowly burn to death. With Realm of Magic , force a spellcaster to cast many spells to increase their magic charge. This will cause them to die. A Sim who survives the Murphy Bed falling will get the "Murphy Bed Clinophobia" moodlet that will last for 6 hours, and during that time they won't be able to pull down or close it.
The Sims 3: University Life is required for this. There is a vending machine found on campus or bought in Buy Mode, and if the Sim slams into it enough, it will fall and crush them. The Sims 3: Into the Future is needed. Let your Sim use the jetpack with low Advanced Technology skill. There is a small chance that the jetpack will severely malfunction, sending your Sim so far up that it's impossible to see them, and they will catch fire when they near the ground, then explode.
The corpse isn't rendered until a short time after the explosion. Main article: Time Anomaly. This death requires Into the Future. If the player chooses not to cure them at a hospital, they will develop a series of moodlets eventually leading to the Sim disappearing, followed by death. At first, the Grim Reaper will entertain the Sim. And when it is done, they will see the trap door, and be caught by a pit monster while the Grim Reaper laughs at the Sim who is about to die.
Their ghost will look the same as that of Drowning. This method requires University Life. Purchase a "Me Too! After the Sim has ranted for a good amount of time, they will die of starvation and turn into a ghost. The Grim Reaper will then warn them not to rant about him again. This will give the Sim a moodlet that lasts about twelve hours. If the Sim rants about death again while they still have the moodlet, they will die for good.
Their ghost will appear green. This method requires a lot with no access to food. If you want the sim to suffer, first of all, that's just cruel, but make them a glutton, and make their aspiration flavor savior under food for irony. Don't use a vampire, pregnant sim, or any age younger than teenager, as it won't work. The time the sims needs to die after you have done it depends on the hunger bar. If it's green or yellow, then it's more than 2 days 48 hours to die.
If it's red then it is more than 1 day. If it's bright red then it is under 24 hours. Get a Sim into the pool, then build the walls or fences shut around its edge so that no Sims can get in or out.
Eventually, the Sim will tire or starve themselves before drowning. Alternatively to completely closing off the entrance, you can leave some vacant space for a diving platform. This will make the process easier, as you'd be able to setup the deadly trap prior to waiting for Sims to get in.
The time the sims needs to die after you have done it depends on the energy bar. If it's green or yellow, then it's more than 6 hours to die. If it's red then it is more than 3 hours. If it's bright red then it is under 3 hours. This time, you'll need a unreliable water appliance.
Keep using it until it breaks. This will leave a puddle. Do not mop it if you want to up the chances. It is recommended to turn autonomy off just to be safe. Then, replace the water appliance with an electrical one, and again, keep using until breakdown. While standing on the puddle, click on the broken appliance, and select repair. Just hope that the sim gets shocked. Try repairing again with the moodlet, and the sim will be electrocuted.
Don't use a genius sim, as this will make the process longer. For this one, you'll want autonomy turned off. Get 7 kids and 1 adult. Buy 7 chemistry kits and 1 unreliable stove. Make the 7 kids use the chemistry kits while the adult cooks and repeat until a fire starts. When a fire starts get the sims as close to the fire as possible and wait for it to spread. When a sim catches on fire wait out their fate and you're done. This one is the easiest emotional death. First, keep making a sim drink water until they pee themself, then make them take a shower, and get the other sim to catch them.
Finally get the very embarrassed sim to ask the other one for a pick up line. They will likely be rejected, giving the lethal mortified emotion. Repeat the steps just in case, and the sim will curl up and die. Add 5 children, and make sure they are roommates. After making sims, get sim 1 near the children. Get sim 2 and sim 3 to flirt next to sim 1.
Make sim 1 declare enemy with sim 3. Have sims 3 rile up sim 1. Sim 1 will likely be enraged at this point. Repeat the actions and death will occur for sim 1.
Alternatively, a quicker method is to have 2 sims, one hot headed and one lazy. To start, make the lazy sim sleep and the hot headed sim would wake the lazy sim up. Now, the hot-headed sim will cook angry flaming spaghetti for the lazy sim. Make the lazy sim eat while the hot-headed sim paints an angry painting.
The lazy sim will view it and then use the vent option on the other sim. One of the sims should have the "enraged" moodlet now but not enough. Repeat until one dies. You need 1 sim to go fishing until a Cowplant berry is caught. Plant it, water it, and wait. Once it is matured, wait 12 hours, and select eat cake on the Cowplant. Repeat and you're finished.
Make an elder and set to short lifespan. Set to ultra speed while avoiding other deaths. Eventually, the sim will die when the age bar stays at bubbly yellow things flying around the green bar for 4 days.
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