The world ends with you eb games




















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Play Nintendo Switch Wired Controller. Kids Gaming Glasses. Pga Tour 2K Gaming Glasses. Carnival Games. Cadence Of Hyrule. Borderlands Legendary Collection. Truck Logistics Simulator. The Lego Movie 2 Video Game. Shibuya also tends to be the birthplace of several fashion and music trends. One of Shibuya's most recognizable features is a massive pedestrian crossing that can see hundreds, or even thousands, of people crossing at a time.

Often said to be one of the busiest pedestrian intersections in the world, it is a marvel that it all runs so smoothly. Shibuya Crossing is something akin to Times Square in New York City , with dozens of advertising signs all over and bright neon lights. Since the immediate area around Shibuya Crossing is so high-pace and energetic, it is definitely an attention-grabber. After the merger that combined the companies Square and Enix, the newly formed Square Enix based its headquarters in Shibuya, Tokyo.

In all likelihood, the company having a headquarters only a few blocks away from the famous Shibuya Crossing left an impression on some of the developers. Even though Shibuya, Tokyo is a very real place, it has seen its fair share of video game adaptations. Sign up with your business e-mail to continue with ticket purchase. GamesBeat GamesBeat's creed when covering the game industry is "where passion meets business. We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games.

Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? From its original namesake as It's A Wonderful World , The World Ends With You draws upon its inspiration's story in many ways, from the spiritual, to the worldly, and the everyday.

Some aspects the story focuses on are the idea of seeing the world from another angle, especially when one has left the world, to realize how important one's place is in the world, and to really appreciate what is truly important to one when they were alive. This is importantly, shown akin to what can be called a near death experience, or being in between life and death, in liminality, or in limbo, as while the Players are known to have died, they have the opportunity to come back to life upon winning the Game.

To its more fantastical themes, the idea of the Underground is rooted in the beliefs of a spiritual dimension, plane, or more historically, underworld, where spirits and ethereal entities are believed to dwell hidden from reality. Rather than using strictly defined mythologies and lore found from specific cultures and faiths, the Underground takes on a more all encompassing set of elements and themes that are generally found globally within human spirituality and religion, from shamanism, vitalism, the idea of a hierarchy and organization of those who manage over the affairs of the afterlife, and to its popular culture themes, makes the use of celebrity and high culture related nomenclature to help describe its workings and affairs.

This includes how Noise acts as an amalgated manifestation of mental disturbance, "bad vibes", and demonic activity, and the closeness of great talent and fame with the aspects of the upper and ruling class, and its ages long relations with divine providence and godhood.

One more subtle theme is implied to be trauma, as it is heavily implied the protagonist Neku became the way he was due to the loss of a friend , but the game never explicitly confirms this, much like real life and how people don't always know other people's histories and why people act the way they do.

The game's story follows Neku Sakuraba over the course of the three weeks in which he plays the Reapers' Game, paired with three partners, Shiki, Joshua, and Beat, for each week. The game's first week begins with a confused Neku waking up in the Shibuya Scramble Crossing. He lacks knowledge of where he is, what he is doing there, or any of his memories. He is immediately forced into a " pact " with a stranger called Shiki Misaki, as he tries to destroy some enemies called Noise which attacked him.

Throughout the week, he learns of his purpose in the UG short for Underground as a dead person, that the Reapers' Game is a ploy for dead people, the " Players ", for the opportunity to return back to the living after proving themselves throughout a week.

Neku also learns, while accompanying Shiki on the journey, that he should listen to other people more, and to try to live life to the fullest. During the week, they meet a variety of characters, including: Beat and Rhyme, whom Neku is rude to at first, but eventually accepts them as friends; the two Harrier Reapers, Uzuki Yashiro and Koki Kariya, whom appear to be the main antagonists at first, as they end up erasing Rhyme; and Sanae Hanekoma, a strange man who runs a coffee shop on Cat Street and gives advice to Neku and Shiki.

The World Ends with You features five major main characters, all of whom are players, but only four of them are playable. Each Player has an entry fee , the most important thing to them, so that they can enter the game, explained below.

These are:. The soundtrack includes many genres of music such as rock, hip hop, electronica and orchestral pieces. The ending theme is Lullaby for You by J-Pop artist Jyongri who sung the song in both English and Japanese for their respective releases.

In the ports, the ending theme was changed to Runaway by Stephanie Topalian. The game's soundtrack had to be shortened to fit on the Nintendo DS cartridge, and the English and Japanese versions both contain some unique songs to their own region.

Later ports of the game include full-length songs and remixes. Several songs also appeared in The Death March album. Most of the soundtrack is available on English-language iTune stores. Concept art around depicting various characters. Note how Neku and Shiki have outlines of melee weapons in their hands because psychs were a later idea.

Early in development, the game was intended to be set in the whole of Japan instead of Shibuya and involved conquering territory as a city-building simulator. The players could also go back and forth between reality and the underground. Neku was imagined as wielding a katana as a weapon, but this was scrapped into development in favor of psychs. Originally, the game was a rhythm game featuring Dance Dance Revolution -like gameplay requiring precise button timing to attack Noise.

By March , the developers decided on how they would create the battle system with a heavy focus on letting the player to "play freely". In , the game was re-named It's a Wonderful World , likely because they thought it captured the themes of the story more, and the game was announced to the public in late Although not much material of the game was shown, one of the early key arts revealed was the main box art of the cast.

The story was written primarily by Sachie Hirano, but it had a team analyzing the story to offer new ideas and reduce plot holes. The story was written by a committee with each director having their own writing team, which brainstormed over the general story background, plot, and other elements. When the script was almost finalized, it was discovered that there were many inconsistencies and errors with the story which the team caught before release.



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